Humanoid robot learning and game playing using PC-based vision
Darrin C. Bentivegna, Aleš Ude, Christopher G. Atkeson, Gordon Cheng
- Year
- 2003
- Citations
- 45
Abstract
This paper describes humanoid robot learning from observation and game playing using information provided by a real-time PC-based vision system. To cope with extremely fast motions that arise in the environment, a visual system capable of perceiving the motion of several objects at 60 fields per second was developed. We have designed a suitable error recovery scheme for our vision system to ensure successful game playing over longer periods of time. To increase the learning rate of the robot it is given domain knowledge in the form of primitives. The robot learns how to perform primitives from data collected while observing a human. The robot control system and primitive use strategy are also explained.
Keywords
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