Theta*: any-angle path planning on grids
Alex Nash, Kenny Daniel, Sven Koenig, Ariel Feiner
- Year
- 2007
- Citations
- 212
Abstract
Grids with blocked and unblocked cells are often used to represent terrain in computer games and robotics. However, paths formed by grid edges can be sub-optimal and unreal-istic looking, since the possible headings are artificially con-strained. We present Theta*, a variant of A*, that propagates information along grid edges without constraining the paths to grid edges. Theta * is simple, fast and finds short and real-istic looking paths. We compare Theta * against both Field D*, the only other variant of A * that propagates informa-tion along grid edges without constraining the paths to grid edges, and A * with post-smoothed paths. Although neither path planning method is guaranteed to find shortest paths, we show experimentally that Theta * finds shorter and more real-istic looking paths than either of these existing techniques.
Keywords
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