Optimizing 3D Gaussian Splatting for Sparse Viewpoint Scene Reconstruction
Shen Chen, Jiale Zhou, Lei Li
- Year
- 2024
- Access
- Open access
Abstract
3D Gaussian Splatting (3DGS) has emerged as a promising approach for 3D scene representation, offering a reduction in computational overhead compared to Neural Radiance Fields (NeRF). However, 3DGS is susceptible to high-frequency artifacts and demonstrates suboptimal performance under sparse viewpoint conditions, thereby limiting its applicability in robotics and computer vision. To address these limitations, we introduce SVS-GS, a novel framework for Sparse Viewpoint Scene reconstruction that integrates a 3D Gaussian smoothing filter to suppress artifacts. Furthermore, our approach incorporates a Depth Gradient Profile Prior (DGPP) loss with a dynamic depth mask to sharpen edges and 2D diffusion with Score Distillation Sampling (SDS) loss to enhance geometric consistency in novel view synthesis. Experimental evaluations on the MipNeRF-360 and SeaThru-NeRF datasets demonstrate that SVS-GS markedly improves 3D reconstruction from sparse viewpoints, offering a robust and efficient solution for scene understanding in robotics and computer vision applications.
Keywords
Related papers
Artificial intelligence: a modern approach
1995
Are we ready for autonomous driving? The KITTI vision benchmark suite
Andreas Geiger, P Lenz, R. Urtasun
2012
TensorFlow: Large-Scale Machine Learning on Heterogeneous Distributed Systems
Martı́n Abadi, Ashish Agarwal, Paul Barham +17 more
2016
Vision meets robotics: The KITTI dataset
Andreas Geiger, Philip Lenz, Christoph Stiller +1 more
2013