Dropping the D: RGB-D SLAM Without the Depth Sensor
Mert Kiray, Alican Karaomer, Benjamin Busam
- Year
- 2025
- Access
- Open access
Abstract
We present DropD-SLAM, a real-time monocular SLAM system that achieves RGB-D-level accuracy without relying on depth sensors. The system replaces active depth input with three pretrained vision modules: a monocular metric depth estimator, a learned keypoint detector, and an instance segmentation network. Dynamic objects are suppressed using dilated instance masks, while static keypoints are assigned predicted depth values and backprojected into 3D to form metrically scaled features. These are processed by an unmodified RGB-D SLAM back end for tracking and mapping. On the TUM RGB-D benchmark, DropD-SLAM attains 7.4 cm mean ATE on static sequences and 1.8 cm on dynamic sequences, matching or surpassing state-of-the-art RGB-D methods while operating at 22 FPS on a single GPU. These results suggest that modern pretrained vision models can replace active depth sensors as reliable, real-time sources of metric scale, marking a step toward simpler and more cost-effective SLAM systems.
Keywords
Related papers
Artificial intelligence: a modern approach
1995
Are we ready for autonomous driving? The KITTI vision benchmark suite
Andreas Geiger, P Lenz, R. Urtasun
2012
TensorFlow: Large-Scale Machine Learning on Heterogeneous Distributed Systems
Martı́n Abadi, Ashish Agarwal, Paul Barham +17 more
2016
Vision meets robotics: The KITTI dataset
Andreas Geiger, Philip Lenz, Christoph Stiller +1 more
2013