FOGMACHINE -- Leveraging Discrete-Event Simulation and Scene Graphs for Modeling Hierarchical, Interconnected Environments under Partial Observations from Mobile Agents
Lars Ohnemus, Nils Hantke, Max Weißer, Kai Furmans
- Year
- 2025
- Access
- Open access
Abstract
Dynamic Scene Graphs (DSGs) provide a structured representation of hierarchical, interconnected environments, but current approaches struggle to capture stochastic dynamics, partial observability, and multi-agent activity. These aspects are critical for embodied AI, where agents must act under uncertainty and delayed perception. We introduce FOGMACHINE , an open-source framework that fuses DSGs with discrete-event simulation to model object dynamics, agent observations, and interactions at scale. This setup enables the study of uncertainty propagation, planning under limited perception, and emergent multi-agent behavior. Experiments in urban scenarios illustrate realistic temporal and spatial patterns while revealing the challenges of belief estimation under sparse observations. By combining structured representations with efficient simulation, FOGMACHINE establishes an effective tool for benchmarking, model training, and advancing embodied AI in complex, uncertain environments.
Keywords
Related papers
Artificial intelligence: a modern approach
1995
Are we ready for autonomous driving? The KITTI vision benchmark suite
Andreas Geiger, P Lenz, R. Urtasun
2012
TensorFlow: Large-Scale Machine Learning on Heterogeneous Distributed Systems
Martı́n Abadi, Ashish Agarwal, Paul Barham +17 more
2016
Vision meets robotics: The KITTI dataset
Andreas Geiger, Philip Lenz, Christoph Stiller +1 more
2013