DDGC: Generative Deep Dexterous Grasping in Clutter
Jens Lundell, Francesco Verdoja, Ville Kyrki
- 发表年份
- 2021
- 引用次数
- 3
- 访问权限
- 开放获取
摘要
Recent advances in multi-fingered robotic grasping have enabled fast 6-Degrees-of-Freedom (DOF) single object grasping. Multi-finger grasping in cluttered scenes, on the other hand, remains mostly unexplored due to the added difficulty of reasoning over obstacles which greatly increases the computational time to generate high-quality collision-free grasps. In this work, we address such limitations by introducing DDGC, a fast generative multi-finger grasp sampling method that can generate high quality grasps in cluttered scenes from a single RGB-D image. DDGC is built as a network that encodes scene information to produce coarse-to-fine collision-free grasp poses and configurations. We experimentally benchmark DDGC against two state-of-the-art methods on 1200 simulated cluttered scenes and 7 real-world scenes. The results show that DDGC outperforms the baselines in synthesizing high-quality grasps and removing clutter. DDGC is also 4-5 times faster than GraspIt!. This, in turn, opens the door for using multi-finger grasps in practical applications which has so far been limited due to the excessive computation time needed by other methods. Code and videos are available at https://irobotics.aalto.fi/ddgc/.
关键词
相关论文
Statistical Learning Theory
Yuhai Wu, Vladimir Vapnik
1999
Artificial intelligence: a modern approach
1995
Applied Nonlinear Control
Jean-Jacques Slotine, Weiping Li
1991
A new optimizer using particle swarm theory
R.C. Eberhart, James Kennedy
2002