Clash tanks: An investigation of virtual and augmented reality gaming experience
Shubhankar Ranade, Mingshu Zhang, Mohammed Al-Sada, Jaryd Urbani, Tatsuo Nakajima
- 发表年份
- 2017
- 引用次数
- 7
摘要
Despite the popularity of Virtual and Augmented Reality (AR/VR) within gaming, the full potential of Virtual and Augmented Reality technologies is yet to be investigated. Specifically, systems that combine both VR and AR within one cohesive user experience are largely uninvestigated, especially within game settings. Thus, we propose Clash Tanks, which is a game that is developed to investigate how VR and AR can coexist within one game environment. We present our approach's technical architecture to embody both VR and AR, related interaction methods and game mechanics. Our developed prototype is an immersive VR cockpit, containing various AR components and game elements, which is used to operate two real robots in various game modes. We carried a preliminary user study to investigate our approach's immersion and enjoyment aspects. Overall, participants favored our approach in terms of enjoyment, specifically citing that they felt immersed within the VR cockpit while controlling the robot. Participants also mentioned some shortcomings such as motion sickness and vision blurriness because of the head mounted display. Lastly, we present our future direction for our project.
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