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Learning models for constraint-based motion parameterization from interactive physics-based simulation

Zhou Fang, G. Bartels, Michael Beetz

发表年份
2016
引用次数
23

摘要

For robotic agents to perform manipulation tasks in human environments at a human level or higher, they need to be able to relate the physical effects of their actions to how they are executing them; small variations in execution can have very different consequences. This paper proposes a framework for acquiring and applying action knowledge from naive user demonstrations in an interactive simulation environment under varying conditions. The framework combines a flexible constraint-based motion control approach with games-with-a-purpose-based learning using Random Forest Regression. The acquired action models are able to produce context-sensitive constraint-based motion descriptions to perform the learned action. A pouring experiment is conducted to test the feasibility of the suggested approach and shows the learned system can perform comparable to its human demonstrators.

关键词

Constraint (computer-aided design)Computer scienceAction (physics)Context (archaeology)Motion (physics)Artificial intelligenceHuman–computer interactionRandom forestMachine learningSimulation

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