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Physical simulation for monocular 3D model based tracking

Damien Jade Duff, Thomas Mörwald, Rustam Stolkin, Jeremy Wyatt

发表年份
2011
引用次数
23

摘要

The problem of model-based object tracking in three dimensions is addressed. Most previous work on tracking assumes simple motion models, and consequently tracking typically fails in a variety of situations. Our insight is that incorporating physics models of object behaviour improves tracking performance in these cases. In particular it allows us to handle tracking in the face of rigid body interactions where there is also occlusion and fast object motion. We show how to incorporate rigid body physics simulation into a particle filter. We present two methods for this based on pose and force noise. The improvements are tested on four videos of a robot pushing an object, and results indicate that our approach performs considerably better than a plain particle filter tracker, with the force noise method producing the best results over the range of test videos.

关键词

Tracking (education)Particle filterComputer visionVideo trackingComputer scienceArtificial intelligenceMonocularNoise (video)Rigid bodyObject (grammar)

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