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Depth-Sensing Video Cameras for 3D Tangible Tabletop Interaction

Andrew D. Wilson

发表年份
2007
引用次数
68

摘要

Recently developed depth-sensing video camera technologies provide precise per-pixel range data in addition to color video. Such cameras will find application in robotics and vision-based human computer interaction scenarios such as games and gesture input systems. We present an interactive tabletop system which uses a depth-sensing camera to build a height map of the objects on the table surface. This height map is used in a driving simulation game that allows players to drive a virtual car over real objects placed on the table. Players can use folded bits of paper, for example, to lay out a course of ramps and other obstacles. A projector displays the position of the car on the surface, such that when the car is driven over a ramp, for example, it jumps appropriately. A second display shows a synthetic graphical view of the entire surface, or a traditional arcade view from behind the car. Micromotorcross is a fun initial investigation into the applicability of depth-sensing cameras to tabletop interfaces. We present details on its implementation, and speculate on how this technology will enable new tabletop interactions.

关键词

Computer scienceProjectorComputer graphics (images)Computer visionArtificial intelligenceGestureTable (database)Augmented realityPixelRange (aeronautics)

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