SplatBus: A Gaussian Splatting Viewer Framework via GPU Interprocess Communication
Yinghan Xu, Théo Morales, John Dingliana
- 发表年份
- 2026
- 访问权限
- 开放获取
摘要
Radiance field-based rendering methods have attracted significant interest from the computer vision and computer graphics communities. They enable high-fidelity rendering with complex real-world lighting effects, but at the cost of high rendering time. 3D Gaussian Splatting solves this issue with a rasterisation-based approach for real-time rendering, enabling applications such as autonomous driving, robotics, virtual reality, and extended reality. However, current 3DGS implementations are difficult to integrate into traditional mesh-based rendering pipelines, which is a common use case for interactive applications and artistic exploration. To address this limitation, this software solution uses Nvidia's interprocess communication (IPC) APIs to easily integrate into implementations and allow the results to be viewed in external clients such as Unity, Blender, Unreal Engine, and OpenGL viewers. The code is available at https://github.com/RockyXu66/splatbus.
关键词
相关论文
Artificial intelligence: a modern approach
1995
Are we ready for autonomous driving? The KITTI vision benchmark suite
Andreas Geiger, P Lenz, R. Urtasun
2012
TensorFlow: Large-Scale Machine Learning on Heterogeneous Distributed Systems
Martı́n Abadi, Ashish Agarwal, Paul Barham 等 20 位作者
2016
Vision meets robotics: The KITTI dataset
Andreas Geiger, Philip Lenz, Christoph Stiller 等 4 位作者
2013