Design for a Darwinian Brain: Part 2. Cognitive Architecture
Chrisantha Fernando, Vera Vasas
- 发表年份
- 2013
- 访问权限
- 开放获取
摘要
The accumulation of adaptations in an open-ended manner during lifetime learning is a holy grail in reinforcement learning, intrinsic motivation, artificial curiosity, and developmental robotics. We present a specification for a cognitive architecture that is capable of specifying an unlimited range of behaviors. We then give examples of how it can stochastically explore an interesting space of adjacent possible behaviors. There are two main novelties; the first is a proper definition of the fitness of self-generated games such that interesting games are expected to evolve. The second is a modular and evolvable behavior language that has systematicity, productivity, and compositionality, i.e. it is a physical symbol system. A part of the architecture has already been implemented on a humanoid robot.
关键词
相关论文
The Organization of Behavior
D. O. Hebb
2005
Fractional Brownian Motions, Fractional Noises and Applications
Benoît B. Mandelbrot, John W. Van Ness
1968
Review of deep learning: concepts, CNN architectures, challenges, applications, future directions
Laith Alzubaidi, Jinglan Zhang, Amjad J. Humaidi 等 10 位作者
2021
A guide to deep learning in healthcare
Andre Esteva, Alexandre Robicquet, Bharath Ramsundar 等 10 位作者
2018