Yasuhiro Takemura

Papers

1

Total Citations

5

H-Index

1

About

Yasuhiro Takemura is a researcher in computing education, focusing on how creative outputs like games and artwork can motivate students to learn programming. His most-cited work, "Comparative analysis of 2D games and artwork as the motivation to learn programming" (2009), stands as a pioneering study that directly compared the motivational impact of different programming project outcomes—a gap in the literature at the time. By systematically evaluating student engagement with 2D game development versus artistic creation, Takemura provided early, evidence-based insights into how instructors can harness students' interests to improve learning outcomes in introductory programming courses. Though his citation count is modest, his work is notable for addressing a practical, pedagogical challenge with a comparative methodology that remains relevant as computing education continues to seek engaging, hands-on approaches. Takemura’s contribution lies in helping educators move beyond intuition, offering data to support the use of game design as a powerful motivational tool in the classroom.

Research Focus

Key Achievements

1
H-Index
1
Papers
5
Total Citations
5
Avg Citations/Paper
🏆 Most Cited Paper
Comparative analysis of 2D games and artwork as the motivation to learn programming
5 citations · 2009
📈 Most Prolific Year: 2009 (1 Papers)
🤝 Key Collaborators: 3

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 12 days ago