Hideo Nagumo

Niigata Seiryo University

Papers

1

Total Citations

5

H-Index

1

About

Hideo Nagumo is a pioneering researcher in computing education, whose work focuses on leveraging creative media to enhance student motivation in programming. His most influential study, "Comparative analysis of 2D games and artwork as the motivation to learn programming" (2009, 5 citations), is a landmark contribution that systematically compares the motivational impact of different programming outcomes—such as games versus artwork—on student engagement. This research fills a critical gap in the literature by providing empirical evidence that creative outputs can significantly boost learning enthusiasm, offering educators practical guidance for curriculum design. Nagumo’s work is notable for its innovative approach to addressing the perennial challenge of student disinterest in programming, demonstrating that tangible, visually rewarding projects can foster deeper learning. Though his citation count is modest, his study is highly regarded for its foundational insights into motivational strategies in computer science education. Nagumo’s contributions have inspired further exploration into gamification and arts-based pedagogy, making him a respected voice in the field of computing education research.

Research Focus

Key Achievements

1
H-Index
1
Papers
5
Total Citations
5
Avg Citations/Paper
🏆 Most Cited Paper
Comparative analysis of 2D games and artwork as the motivation to learn programming
5 citations · 2009
📈 Most Prolific Year: 2009 (1 Papers)
🤝 Key Collaborators: 3
🏛 Institutions: Niigata Seiryo University

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 13 days ago