Paolo Pirone

Politecnico di Torino

Papers

1

Total Citations

7

H-Index

1

About

Paolo Pirone is a researcher whose work lies at the compelling intersection of human-robot interaction, mixed reality, and interactive gaming. His primary research explores how to design engaging, playful experiences by seamlessly blending commercial-off-the-shelf robots with mixed reality technologies. His most-cited paper, "Designing Interactive Robotic Games based on Mixed Reality Technology" (2019), is a foundational contribution that systematically maps the design space for this novel area. In this work, Pirone developed a dedicated software platform that enables players to interact with both physical robots and virtual elements, effectively bridging the digital and tangible worlds. This contribution is particularly notable for its practical approach, using accessible hardware to democratize the field of robotic gaming. While his citation count is still growing, Pirone’s work is significant for its early and clear articulation of a new hybrid design paradigm, offering a valuable blueprint for future researchers and developers seeking to create immersive, physically embodied play experiences.

Research Focus

Key Achievements

1
H-Index
1
Papers
7
Total Citations
7
Avg Citations/Paper
🏆 Most Cited Paper
Designing Interactive Robotic Games based on Mixed Reality Technology
7 citations · 2019
📈 Most Prolific Year: 2019 (1 Papers)
🤝 Key Collaborators: 2
🏛 Institutions: Politecnico di Torino

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 13 days ago