Kris Luyten

Hasselt University, Flanders Make (Belgium)

Papers

5

Total Citations

35

H-Index

4

About

Kris Luyten is a leading researcher in human-computer interaction, with a focus on rehabilitation technologies, human-robot collaboration, and intelligent systems design. His work bridges the gap between tangible interfaces and autonomous robotics, aiming to make technology more accessible and understandable for end-users. Luyten’s most cited paper, "Integrating Serious Games and Tangible Objects for Functional Handgrip Training" (2016, 14 citations), introduces Handly—a rehabilitation system that combines tangible objects with motivational games to support upper-limb therapy for individuals with neurological disorders. This work exemplifies his commitment to creating engaging, personalized therapeutic tools. He also contributed to the development of Choreobot (2022, 9 citations), a framework and visual dashboard that enhances the intelligibility of autonomous robotic systems, allowing users to better understand and predict robot behavior. Additionally, his research on specifying human-robot collaboration through composite events (2016, 5 citations) and the DICE-R framework (2017, 5 citations) advances the design of collaborative robots in manufacturing and creative spaces like Fab Labs. Luyten’s work is widely recognized for its practical impact, with his papers collectively cited over 35 times, underscoring his influence in shaping user-centered, intelligible robotic and rehabilitation systems.

Research Focus

Key Achievements

4
H-Index
5
Papers
35
Total Citations
7
Avg Citations/Paper
🏆 Most Cited Paper
Integrating Serious Games and Tangible Objects for Functional Handgrip Training
14 citations · 2016
📈 Most Prolific Year: 2016 (2 Papers)
🤝 Key Collaborators: 10
🏛 Institutions: Hasselt University, Flanders Make (Belgium)

Top Papers

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  4. 4
    DICE-R
    5 citations · 2017
  5. 5

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 13 days ago