Kody Dillman

University of Calgary

Papers

1

Total Citations

7

H-Index

1

About

Kody Dillman is a researcher whose work sits at the intersection of human-computer interaction, pervasive gaming, and tangible interfaces. His most cited paper, "Designing an immersive and entertaining pervasive gameplay experience with Spheros as game and interface elements" (2014, 7 citations), explores how robotic devices like the Sphero ball can serve not just as game pieces but as natural, embodied interfaces for interactive play. Dillman’s key contribution lies in rethinking how physical objects bridge the digital and physical worlds—moving beyond traditional screen-based controls to create more intuitive, immersive experiences. By treating the Sphero as both a game element and an interface, he challenged conventional design paradigms and opened new pathways for pervasive gaming. Though his citation count is modest, his work is notable for its forward-looking focus on tangible interaction and playful computing. Dillman’s research continues to inspire designers and developers interested in blending robotics with entertainment, offering a compelling vision of how everyday objects can transform into dynamic, responsive partners in play.

Research Focus

Key Achievements

1
H-Index
1
Papers
7
Total Citations
7
Avg Citations/Paper
🏆 Most Cited Paper
Designing an immersive and entertaining pervasive gameplay experience with spheros as game and interface elements
7 citations · 2014
📈 Most Prolific Year: 2014 (1 Papers)
🤝 Key Collaborators: 4
🏛 Institutions: University of Calgary

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 10 days ago