Papers
4
Total Citations
223
H-Index
2
About
Hyo-Jeong So is an educational technology researcher whose work spans augmented reality, ICT integration, and emerging domains in AI ethics education. Based at the intersection of learning sciences and digital innovation, So has made significant contributions to understanding how technology transforms teaching and learning environments across different age groups and cultural contexts. Her most-cited work, "Examining young children's perception toward augmented reality-infused dramatic play" (2015, 146 citations), broke important ground by investigating how young learners engage with AR technologies in playful, imaginative contexts — a perspective that was pioneering at the time. Complementing this, her research on Korean teachers' ICT capacity (2012, 75 citations) offered valuable insight into evolving teacher competencies in a nation regarded as a global leader in technology-integrated education. More recently, So has turned her attention to AI ethics education, developing innovative game-based approaches — including tabletop role-playing games and digital simulations — that engage learners in moral reasoning and collective decision-making around complex issues like autonomous weapons. These newer works signal a forward-thinking trajectory, positioning So as a researcher committed not only to technology adoption, but to its responsible and critically reflective use in education.
Research Focus
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Top Papers
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