Daniel Klagges

TU Dortmund University

Papers

1

Total Citations

9

H-Index

1

About

Daniel Klagges is a researcher in computer graphics and animation, with a particular focus on the intersection of motion design and interactive control. His most cited work, "Combining Key Frame Based Motion Design with Controlled Movement Execution" (2010), has garnered 9 citations, reflecting its niche but valuable contribution to the field. This paper addresses a fundamental challenge in character animation: bridging the gap between pre-authored, key frame-based motion sequences and real-time, user-driven control. By proposing methods to blend the artistic intent of key frame design with the responsiveness needed for interactive applications, Klagges has helped advance techniques used in video games, virtual reality, and simulation. His work is notable for its practical approach, offering solutions that allow animators to maintain creative control while enabling dynamic, adaptive movement. While his citation count is modest, the specificity of his contribution underscores a deep understanding of animation pipelines and user interaction. Klagges’ research is particularly relevant for students and developers interested in procedural animation, motion synthesis, and the ongoing challenge of making digital characters move both believably and responsively.

Research Focus

Key Achievements

1
H-Index
1
Papers
9
Total Citations
9
Avg Citations/Paper
🏆 Most Cited Paper
Combining Key Frame Based Motion Design with Controlled Movement Execution
9 citations · 2010
📈 Most Prolific Year: 2010 (1 Papers)
🤝 Key Collaborators: 2
🏛 Institutions: TU Dortmund University

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 13 days ago