Papers

5

Total Citations

133

H-Index

3

About

Kshitij Sharma is a researcher whose work sits at the intersection of human-computer interaction, educational technology, and rehabilitation robotics. His research explores how children engage with coding, games, and tangible robots, with a particular emphasis on computational thinking and the attitudes young learners develop toward technology. His most-cited work, "Coding Games and Robots to Enhance Computational Thinking" (2019, 65 citations), investigates how collaboration and engagement shape children's experiences in technology-driven learning environments. Complementing this, his research on upper limb rehabilitation games with tangible robots (2018, 52 citations) demonstrates a commitment to socially meaningful applications, addressing real-world limitations in motor rehabilitation through innovative, game-based approaches. Sharma also leverages multimodal behavioral data — notably eye tracking — to gain deeper insight into children's attention and cognitive engagement during learning activities. His more recent work on Explainable Child-Technology Interaction signals a forward-looking agenda concerned with transparency and trust in AI-driven systems for young users. Spanning child education, healthcare, and ethical AI, Sharma's contributions reflect a researcher dedicated to making intelligent technologies more accessible, comprehensible, and beneficial for diverse and vulnerable populations.

Research Focus

Key Achievements

3
H-Index
5
Papers
133
Total Citations
27
Avg Citations/Paper
🏆 Most Cited Paper
Coding games and robots to enhance computational thinking: How collaboration and engagement moderate children’s attitudes?
65 citations · 2019
📈 Most Prolific Year: 2018 (2 Papers)
🤝 Key Collaborators: 15
🏛 Institutions: Norwegian University of Science and Technology, NTNU Samfunnsforskning

Top Papers

  1. 1
  2. 2
  3. 3
  4. 4
  5. 5

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 14 days ago