James Mooney
Papers
1
Total Citations
34
H-Index
1
About
James Mooney is a researcher whose work sits at the intersection of surgical education and human performance, with a particular focus on how prior experiences—especially video gaming—shape technical skill acquisition. His most-cited study, "Prior video game utilization is associated with improved performance on a robotic skills simulator" (2016, 34 citations), is a landmark investigation that demonstrated a clear correlation between recreational gaming and superior outcomes on robotic surgical simulators. This work has been instrumental in advancing the understanding of how nontraditional training backgrounds can influence surgical dexterity, sparking broader conversations about the role of cognitive and motor skill transfer in medical education. Mooney’s contributions have helped reshape how educators think about trainee selection and curriculum design, suggesting that seemingly unrelated activities like gaming can offer measurable advantages in high-stakes technical environments. By bridging the gap between entertainment and surgical training, his research continues to inform both simulation-based assessment and the development of more personalized training pathways.
Research Focus
Key Achievements
Top Papers
- 1