Greg Dunham

Papers

1

Total Citations

26

H-Index

1

About

Greg Dunham is a researcher in artificial intelligence and interactive entertainment, with a focus on behavior-based systems for non-player characters (NPCs) in computer games. His most cited work, "Efficient, Realistic NPC Control Systems using Behavior-Based Techniques" (2002, 26 citations), challenges conventional AI complexity by arguing that perceived intelligence often outweighs actual intelligence in gaming contexts. Dunham’s key contribution lies in demonstrating how lightweight, behavior-based architectures can create compelling, lifelike NPC interactions without heavy computational overhead—a principle that has influenced game AI design for decades. By prioritizing player perception over algorithmic sophistication, his research bridges cognitive science and practical game development, offering efficient solutions for immersive virtual worlds. Though his citation count is modest, Dunham’s work remains a touchstone for developers seeking realistic, resource-conscious NPC control. His insights into the psychology of player engagement continue to inform modern AI systems in gaming and simulation, making him a notable figure in applied behavioral AI.

Research Focus

Key Achievements

1
H-Index
1
Papers
26
Total Citations
26
Avg Citations/Paper
🏆 Most Cited Paper
Efficient, Realistic NPC Control Systems using Behavior-Based Techniques
26 citations · 2002
📈 Most Prolific Year: 2002 (1 Papers)
🤝 Key Collaborators: 3

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
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