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KareNao: A Tangible Block-Based Programming Environment

Joshua S. Fu, Ryan Lim, Nasser Giacaman, Craig J. Sutherland

Year
2021
Citations
3

Abstract

Young children have a greater capacity for thinking when presented with physical objects. Yet, most children's programming environments are digital-based. Tangibles offer an effective way to help children learn to program a robot, but the challenge is implementing them in an easy-to-use and intuitive manner. This paper explores how to use an open-source, block-based tangible system to support children programming a robot. We found it is possible to augment an existing system with tangibles. But the expanded system was slower and less expressive than a digital block-based system.

Keywords

Block (permutation group theory)Computer scienceRobotHuman–computer interactionMultimediaArtificial intelligence

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