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Motivation effects of using actual robots controlled by the scratch programming language in introductory programming courses

Kazumasa Ohkuma, Masahiro Osogami, Naoki Shiori, Kazutomi Sugihara

Year
2017
Citations
4

Abstract

This paper reports on the effects of a teaching tool that controls actual robots during introductory education in computerprogramming among high school students. The effects of the tool were investigated by means of a questionnaire followingtwo types of experience based programming classes, namely one class that used actual robots and one that did not.Questionnaire surveys were completed before and after the classes in order to determine whether or not the participants’level of interest in information and communication technology had changed. Statistical analysis of the questionnaireresults showed that the use of actual robots is an effective way to raise students’ level of interest in information andcommunication technology. It was found to be particularly effective among participants who liked subjects other thanscience and those who had a lower level of understanding information sciences that they were taught in high school.

Keywords

ScratchRobotClass (philosophy)Mathematics educationComputer scienceOrder (exchange)Statistical analysisPsychologyHuman–computer interactionMultimedia

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