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Speeding-up Routing Schedules on Aisle-Graphs

Francesco Betti Sorbelli, Federico Corò, Sajal K. Das, Alfredo Navarra, Cristina M. Pinotti

Year
2020
Citations
4

Abstract

In this paper, we study the Orienteering Aislegraphs Single-column Problem (OASP), which is a variant of the route planning problem for an entity/robot moving along a specific aisle-graph consisting of a set of rows connected via just one column at one endpoint of the rows. Such constrained aislegraph may model, for instance, a vineyard or warehouse, where each vertex is assigned with a reward that a robot gains when visiting it for accomplishing a task. As the robot is energy limited, it must visit a subset of vertices before going back to the depot for recharging, while maximizing the total reward gained. It is known that the OASP for constrained aisle-graphs composed by m rows of length n is polynomially solvable in O(m <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> n <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> ) time, which can be prohibitive for graphs of large dimensions. With the goal of designing more time efficient solutions, we propose four algorithms that iteratively build the solution in a greedy manner. These solutions take at most O(mn (m + n)) time, thus improving the optimal solution by a factor of n. Experimentally, we show that these algorithms collect more than 80% of the optimum reward. For two of them, we also guarantee an approximation ratio of 1/2(1 - 1/e)on the reward function by exploiting the submodularity property, where e is the base of the natural logarithm.

Keywords

AisleRowVertex (graph theory)CombinatoricsComputer scienceRouting (electronic design automation)Row and column spacesSet (abstract data type)Greedy algorithmColumn (typography)

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