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Industrial robotics applied to education

Marilza Antunes de Lemos, Eduardo Verri Liberado

Year
2011
Citations
5

Abstract

This work describes a ludic proposal for programming learning of industrial robots to be developed by groups of engineering students. Two projects are presented: Tic-tac-toe Opponent Robot and Environmentalist Robot. The first project use competitive search techniques of the Artificial Intelligence, computational vision, electronic and pneumatic concepts for ability decision making for a robotic agent on the tic-tac-toe game. The second project consists of a game that contains a questions and answers database about environmental themes. An algorithm selects the group of questions to be answered by the player, analyses the answers and sends the result to a industrial robot through serial port. According with the player performance, the robot makes congratulation movements and giving a gift to the winner player. Otherwise, the robot makes movements, disapproving the player performance.

Keywords

RobotRoboticsArtificial intelligenceComputer scienceEducational roboticsAdversaryHuman–computer interactionMobile robotComputer security

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