Applying a Blended Board Game System with Robotic Arm for Training Computational Thinking: Learning through Human-Machine Competition
Lin Yong, Zehui Zhan, Xuanxuan Zou, Li Chen, Zhihang Lin
- Year
- 2023
- Citations
- 5
Abstract
The purpose of this study is to design and developed a blended board game system with robotic arm for training students' computational thinking, and examine its effect in an elementary school's information technology course. A board game virtual interface was developed based on Unity-3D, and the corresponding device with a robotic arm was set up based on ESP32-CAM development board. The learning system enables a dual interaction mechanism by learning through Human-Machine Competition virtually or physically. By participating in the game, students faced challenges such as board game step reasoning, model abstract, decision-making, and strategic planning, thereby enhancing their computational thinking and problem-solving skills. Results indicated that the blended board game improve students’ overall computational thinking skills, especially reasoning, decision-making and strategic planning. This research provides an innovative approach to develop virtual-physical integrated game-based learning system for promoting students' computational thinking through human-machine competition.
Keywords
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