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Tangible computer programming for informal science learning

Michael Horn

Year
2008
Citations
8

Abstract

The goal of this project is to develop a tangible programming language for use in informal science learning and to evaluate its effectiveness. As part of this effort, we will explore the relative strengths and weaknesses of tangible and graphical interaction for this task in the context of an exhibit on robotics on display at the Boston Museum of Science. We hypothesize that a tangible programming language will be practical for use in informal science settings and will offer significant advantages in terms of learning and quality of interaction.

Keywords

Computer scienceTask (project management)Context (archaeology)Quality (philosophy)Human–computer interactionInformal learningStrengths and weaknessesRoboticsArtificial intelligenceScience learning

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