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Tree robot: An innovation for STEAM education

Pitikhate Sooraksa, Sakda Sakorntanant, Anurak Jansri, Kitdakorn Klomkarn

Year
2016
Citations
9

Abstract

Embracing complexity in today's world makes students impatient to learn following the conventional chalk-and-talk style of teaching, and yet plenty of helpful IT-techniques are available and surrounded. This talk provides a care-and-feeding of STEAM education, namely “Science, Technology, Engineering, Art, and Mathematics”, offering a new way of utilizing matters of natural learning to be “live”. A tree robot is created as an instrument to help students achieve the 21 <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">st</sup> century learning skills. As a result of many hours in experiments with the proposed pedagogy, the robot helps redefine what attention is and how to use it innovatively.

Keywords

RobotTree (set theory)Computer scienceArtificial intelligenceMathematics

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