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A behavioral architecture for strategy execution in the RoboFlag game

L. Chamberlain, Jiyang Tang, M. Watugala, Julie A. Adams, Michael Babish

Year
2004
Citations
10

Abstract

Strategy definition for teams of multiple mobile robots with fewer human operators than robots is a continuing area of research. Before strategies can be defined, the medium upon which they are implemented must be understood. This paper describes the development of a hybrid multi-agent behavioral control architecture used to implement the strategies for game play in the RoboFlag environment. Additionally, the graphical-based human-robotic interface is described. A framework has been built upon which systematic evaluation of strategy definition components can be performed.

Keywords

Computer scienceArchitectureRobotHuman–computer interactionMobile robotControl (management)Graphical user interfaceArtificial intelligenceSoftware engineeringProgramming language

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