Home /Research /Learning spaces, tasks and metrics for effective communication in Second Life within the context of programming LEGO NXT Mindstorms™ robots: towards a framework for design and implementation.
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Learning spaces, tasks and metrics for effective communication in Second Life within the context of programming LEGO NXT Mindstorms™ robots: towards a framework for design and implementation.

Stewart Martin, Michael Vallance, Paul van Schaik, Charles Wiz

Year
1970
Citations
12
Access
Open access

Abstract

Science education is concerned with the meaningful pursuit of comprehension, knowledge and understanding of scientific concepts and processes. In Vygotskian social‐constructivist learning, personal interpretation, decision-making and community cooperation fosters long‐term understanding and transference of learned concepts. In short, the construction of knowledge requires learners to be actively involved in the process of learning. For effective science learning, an instructor’s pedagogical approach must be anchored in meaningful contexts so that students experience science. This paper presents a discussion of the method that has been applied to assessing and defining effective measurements for evaluating strategies for communicating science using LEGO robots and a Mindstorms™ RCX controller collaboratively constructed and programmed by students using a virtual technology (Second Life) whilst physically situated in different locations.

Keywords

Computer scienceContext (archaeology)SituatedInterpretation (philosophy)Process (computing)Human–computer interactionMathematics educationArtificial intelligencePsychologyProgramming language

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