OTHER
An Experiment in Rule-Based Crowd Behavior for Intelligent Games
Seong-Dong Kim, Christoph M. Hoffmann, Jae Moon Lee
- Year
- 2009
- Citations
- 12
Abstract
Today video games and animated movies and robotics involve individual and collective character behavior. To this end, behavior algorithms are studied to identify underlying principles of how information flows between the characters and research studies consider animal behavior. The prey-predator models could be based on simple attraction / repulsion. In this paper, we will primarily restrict to the behavior of prey-predator with regard to finding mathematical models and simulating prey-predator interactions. Our main motivation are applications in computer games.
Keywords
Computer scienceAnimal behaviorSimple (philosophy)Artificial intelligenceHuman–computer interactionCharacter (mathematics)Collective behaviorMathematics
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