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Faster pedagogical framework for steam education based on educational robotics

Robertas Damaševičius, Rytis Maskeliūnas, Tomas Blažauskas

Year
2018
Citations
13
Access
Open access

Abstract

Globalization and sustainable development requires shifting education targets from acquisition of structures knowledge to the mastery of skills. Robot-aided learning can used as a tool of creativity in AHSS (Arts, Humanities and Social Sciences) classes thus attracting the attention of learners to cross-disciplinary subjects with elements of STEM (Science, Technology, Engineering, and Mathematics), which is expanded to STEAM (STEM + All). The presented FASTER pedagogical framework is based on the combination of project-based teaching, educational robotics and team based learning for achieving educational aims and supporting creativity in class. We describe the practical use of the framework in a university course, with specific examples of student projects. Finally, we discuss the educational implications of the framework and beyond.

Keywords

CreativityEducational roboticsRoboticsTransdisciplinarityThe artsMathematics educationDisciplineEngineering ethicsClass (philosophy)Robot

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