Home /Research /Comparison User Engagement of Gamified and Non-gamified Augmented Reality Assembly Training
OTHER

Comparison User Engagement of Gamified and Non-gamified Augmented Reality Assembly Training

Diep Nguyen, Gerrit Meixner

Year
2020
Citations
13

Keywords

Augmented realityContext (archaeology)Human–computer interactionTask (project management)Computer scienceField (mathematics)User experience designMultimediaEngineeringSystems engineering

Related papers

Browse all OTHER papers