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Hybrid weak-perspective and full-perspective matching

J. Ross Beveridge, Edward M. Riseman

Year
2003
Citations
16

Abstract

Full-perspective mappings between 3-D objects and 2-D images are more complicated than weak-perspective mappings, which consider only rotation, translation, and scaling. Therefore, in 3-D model-based robot navigation, it is important to understand how and when full-perspective must be taken into account. A probabilistic combinatorial optimization algorithm is used to search for an optimal match between 3-D landmarks and 2-D image features. Three variations are considered. A weak-perspective algorithm rotates, translates, and scales an initial 2-D projection of the 3-D landmark. A full perspective selects a most promising alternative, but then updates the pose and reprojects the landmark. Like the full-perspective algorithm, the hybrid algorithm reliably recovers the true pose of the robot, and like the weak-perspective algorithm, it runs 5 to 10 faster than the full-perspective algorithm.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">&gt;</ETX>

Keywords

Perspective (graphical)Matching (statistics)Computer scienceProbabilistic logicLandmarkArtificial intelligenceRobotAlgorithmComputer visionMathematics

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