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A Question Game for Children Aiming the Geometrical Figures Learning by Using a Humanoid Robot

Adam H. M. Pinto, Daniel C. Tozadore, Roseli Aparecida Francelin Romero

Year
2015
Citations
17

Abstract

Smart phones and tablets have apps, web services and all other new digital media present at classroom has been used to enhance traditional teaching methods. Although satisfactory results were achieved with educational games and robotics, there are a lack of intimacy and interaction, especially when it comes to applications with children. In this paper, we are proposing a question game to verify the learning of children in relation to classification of 2D and 3D geometrical figures. Two groups of 11-14 year-old children were compared after they took classes with the robot, each group with a different level of interactions, participating of a question game. The Mean Opinion Score is used by children for sending a feedback report of the game. The results obtained show children's performance with high interaction robot was improved compared to the low interaction group. This suggests that a high interaction robot is a significant manner to help teachers, motivating children to study at home to defeat the robot in game.

Keywords

Humanoid robotRobotRelation (database)Artificial intelligenceComputer scienceRoboticsHuman–computer interactionMultimediaEducational robotics

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