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Presenting in Virtual Worlds: An Architecture for a 3D Anthropomorphic Presenter

Herwin van Welbergen, Anton Nijholt, Dennis Reidsma, J. Zwiers

Year
2006
Citations
31

Abstract

Multiparty-interaction technology is changing entertainment, education, and training. Deployed examples of such technology include embodied agents and robots that act as a museum guide, a news presenter, a teacher, a receptionist, or someone trying to sell you insurance, homes, or tickets. In all these cases, the embodied agent needs to explain and describe. This article describes the design of a 3D virtual presenter that uses different output channels (including speech and animation of posture, pointing, and involuntary movements) to present and explain. The behavior is scripted and synchronized with a 2D display containing associated text and regions (slides, drawings, and paintings) at which the presenter can point. This article is part of a special issue on interactive entertainment.

Keywords

Embodied cognitionComputer scienceEntertainmentAnimationPoint (geometry)Human–computer interactionMultimediaArchitectureEmbodied agentComputer animation

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