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Digital Learning Playground: supporting authentic learning experiences in the classroom

Gwo-Dong Chen, Nurkhamid Nurkhamid, Chin Yeh Wang, Su‐Hang Yang, Wei-Yuan Lu, Chih‐Kai Chang

Year
2012
Citations
47

Abstract

This study proposes a platform to provide a near-authentic environment, context, and situation for task-based learning. The platform includes two projection screens (a vertical and a horizontal screen) combined for situated or authentic learning. The horizontal screen extends the vertical screen scene to form a space for learning activities and performance. The platform creates learning situations using robots as surrogates of students to accomplish real-life tasks. Kolb's four-stage experiential learning cyclical model was adopted in the learning design. A simple practice was developed to examine the effect on teaching children English as a foreign language. The results reveal that children could engage deeply and feel more enjoyment using the system. Moreover, as surrogates for students to imagine that they are accomplishing real-life missions, robots could be a vital element of authentic learning in future classrooms.

Keywords

Educational technologyAuthentic learningExperiential learningDigital learningActive learning (machine learning)Mathematics educationBlended learningMultimediaComputer scienceTeaching method

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