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Enhancing the Attractiveness of Learning through Augmented Reality

Adrian Iftene, Diana Trandabăţ

Year
2018
Citations
94

Abstract

Over the last years, augmented reality was used in various domains, from medical, industrial design, modeling and production, robot teleoperation, military, entertainment, leisure activities to translation, facial recognition, assistance while driving, interior and exterior design, virtual friends, internet of things and eLearning. In eLearning, the combination between classical and augmented content (the later coming with 3D models, images, sounds, animations, Internet browsing, etc.) can help the teacher to better explain the content of the courses. In this paper, we present four augmented reality applications, created with the aim to improve communication and collaboration skills (two of them) and to ease the learning of biology and geography (the other two). The motivation behind these applications is to enhance the attractiveness of the classes, allow students to retrain new information more easily and reduce the stress behind tests when presented as games.

Keywords

Augmented realityComputer scienceAttractivenessTeleoperationEntertainmentThe InternetMultimediaHuman–computer interactionVirtual realityComputer-mediated reality

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