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Dynamic Hand Gesture Recognition Using the Skeleton of the Hand

Bogdan Ionescu, Didier Coquin, Patrick Lambert, Vasile Buzuloiu

Year
2005
Citations
96
Access
Open access

Abstract

This paper discusses the use of the computer vision in the interpretation of human gestures. Hand gestures would be an intuitive and ideal way of exchanging information with other people in a virtual space, guiding some robots to perform certain tasks in a hostile environment, or interacting with computers. Hand gestures can be divided into two main categories: static gestures and dynamic gestures. In this paper, a novel dynamic hand gesture recognition technique is proposed. It is based on the 2D skeleton representation of the hand. For each gesture, the hand skeletons of each posture are superposed providing a single image which is the dynamic signature of the gesture. The recognition is performed by comparing this signature with the ones from a gesture alphabet, using Baddeley's distance as a measure of dissimilarities between model parameters.

Keywords

GestureComputer scienceGesture recognitionComputer visionArtificial intelligenceRepresentation (politics)Signature (topology)Mathematics

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