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A learning approach to robotic table tennis

Michiya Matsushima, Tadashi Hashimoto, Masahiro Takeuchi, F. Miyazaki

Year
2005
Citations
132

Abstract

We propose a method of controlling a table tennis robot so as to return the incoming ball to a desired point on the table with specified flight duration. The proposed method consists of the following three input-output maps implemented by means of locally weighted regression: 1) a map for predicting the impact time of the ball hit by the paddle and the ball position and velocity at that moment according to input vectors describing the state of the incoming ball; 2) a map representing a change in ball velocities before and after impact; and 3) a map giving the relation between the ball velocity just after impact and the landing point and time of the returned ball. We also propose a feed-forward control scheme based on iterative learning control to accurately achieve the stroke movement of the paddle as determined by using these maps. Experimental results including rallies with a human opponent are also reported to demonstrate the effectiveness of our approach.

Keywords

PaddleBall (mathematics)Artificial intelligenceRobotComputer scienceTennis ballControl theory (sociology)MathematicsComputer visionSimulation

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