首页 /研究 /Children's Mathematical Reasoning With the Turtle Programming Metaphor
OTHER

Children's Mathematical Reasoning With the Turtle Programming Metaphor

Douglas H. Clements, Julie Sarama

发表年份
2013
引用次数
2

摘要

The original developers of Logo envisioned this programming language to serve as a conceptual framework for learning mathematics (Feurzeig & Lukas, 1971). The first versions of Logo were limited to text printed on teletype machines. Soon thereafter, Seymour Papert created the idea of directing a robot "turtle" with Logo commands such as "forward 50" and "right 90" (rotate 900 to the right) to create shapes and pictures. Directing the turtle in this way, students are learning mathematics by talking and exploring "Mathland" as one might learn Spanish by living in Spain (Papert, 1980). This chapter addresses this basic metaphor: "Talking to the turtle" (programming the Logo turtle) as "doing mathematics."

关键词

MetaphorTurtle (robot)Computer scienceCognitive sciencePsychologyArtificial intelligenceLinguisticsPhilosophy

相关论文

查看 OTHER 分类全部论文