Designing for Curiosity
Edith Law, Pierre-Yves Oudeyer, Ming Yin, Mike Schaekermann, Alex C. Williams
- 发表年份
- 2017
- 引用次数
- 3
摘要
Curiosity is a ubiquitous characteristic of humans and a central mechanism for motivating learning, information seeking behaviors, and sustained engagements with everyday artifacts, such as artistic creations, commercial products, interactive displays and persuasive health technologies, etc. Researchers from a variety of disciplines, e.g., psychology, education, economics, have studied the concept of curiosity, yet the question of how we can systematically design curiosity-inducing behaviors into user interfaces and interactions remains unexplored. In this workshop, our goal is to (i) bring together researchers from a variety of disciplines (e.g., psychology, AI/robotics, HCI, marketing) who study curiosity, as well as practitioners (e.g., architects, designers) who employ the concept of curiosity in their artistic creations, (ii) discuss the idea of curiosity from these diverse perspectives, and (iii) form a multidisciplinary community to build synergies for further collaboration.
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