Using Stiquito in an introduction to engineering skills and design course
James Conrad, Jack Brickley
- 发表年份
- 2002
- 引用次数
- 6
摘要
The nature of problems that engineers must solve varies among the different branches of engineering. Although engineers may use different steps in their design processes, most processes include the following: identifying the problem; gathering needed information; searching for creative solutions; modeling, evaluating and selecting a preferred solution; planning; and implementation. Engineering design is the creative process of identifying needs and then devising practical solutions to fill those needs. The general procedure for completing a good engineering design can be called "the engineering method of creative problem solving". A course that introduces these concepts, discusses different engineering disciplines and provides hands-on activities can provide an effective introduction to engineering for beginning students. North Carolina State University, USA, conducted a course in the fall of 1996 that used the micro-robot Stiquito to teach students about engineering design and project implementation. The Stiquito robot is a small, inexpensive, six-legged robot that is intended as a research and educational tool. This paper describes the course and how Stiquito was used as a key part in it. It also discusses details from student evaluations of the course.
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