首页 /研究 /Sculpting behavior: a tangible language for hands-on play and learning
MANIPULATION

Sculpting behavior: a tangible language for hands-on play and learning

Hiroshi Ishii, Hayes Raffle

发表年份
2008
引用次数
7

摘要

For over a century, educators and constructivist theorists have argued that children learn by actively forming and testing - constructing - theories about how the world works. Recent efforts in the design of user (TUIs) for learning have sought to bring together interaction models like direct manipulation and pedagogical frameworks like constructivism to make new, often complex, ideas salient for young children. Tangible interfaces attempt to eliminate the distance between the computational and physical world by making behavior directly manipulable with one's hands. In the past, systems for children to model behavior have been either intuitive-but-simple (e.g. curlybot) or complex-but-abstract, (e.g. LEGO Mindstorms). In order to develop a system that supports a user's transition from intuitive-but-simple constructions to constructions that are complex-but-abstract, I draw upon constructivist educational theories, particularly Bruner's theories of how learning progresses through enactive then iconic and then symbolic representations. This thesis present an example system and set of design guidelines to create a class of tools that helps people transition from simple-but-intuitive exploration to abstract-and-flexible exploration. The Topobo system is designed to facilitate mental transitions between different representations of ideas, and between different tools. A modular approach, with an inherent grammar, helps people make such transitions. With Topobo, children use enactive knowledge, e.g. knowing how to walk, as the intellectual basis to understand a scientific domain, e.g. engineering and robot locomotion. Queens, backpacks, Remix and Robo add various abstractions to the system, and extend the tangible interface. Children use Topobo to transition from hands-on knowledge to theories that can be tested and reformulated, employing a combination of enactive, iconic and symbolic representations of ideas. (Copies available exclusively from MIT Libraries, Rm. 14-0551, Cambridge, MA 02139-4307. Ph. 617-253-5668; Fax 617-253-1690.)

关键词

Computer scienceConstructivism (international relations)Human–computer interactionModular designSet (abstract data type)Constructivist teaching methodsSimple (philosophy)Class (philosophy)SalientCognitive science

相关论文

查看 MANIPULATION 分类全部论文