On the role of kinesthetic thinking in computational geometry
J. Antoni Sellarès, Godfried Toussaint
- 发表年份
- 2003
- 引用次数
- 11
摘要
Computational geometry is a new (about 30 years) and rapidly growing branch of knowledge in computer science that deals with the analysis and design of algorithms for solving geometric problems. These problems typically arise in computer graphics, image processing, computer vision, robotics, manufacturing, knot theory, polymer physics and molecular biology. Since its inception many of the algorithms proposed for solving geometric problems, published in the literature, have been found to be incorrect. These incorrect algorithms rather than being ‘purely mathematical’ often contain a strong kinesthetic component. This paper explores the relationship between computational geometric thinking and kinesthetic thinking, the effect of the latter on the correctness and efficiency of the resulting algorithms, and their implications for education.
关键词
相关论文
Statistical Learning Theory
Yuhai Wu, Vladimir Vapnik
1999
Artificial intelligence: a modern approach
1995
Fractional Differential Equations
Igor Podlubný
2025
Applied Nonlinear Control
Jean-Jacques Slotine, Weiping Li
1991