A framework for designing and improving learning environments fostering creativity
Norio Ishii, Yuri Suzuki, Hironobu Fujiyoshi, Takashi Fujii, Masanori Kozawa
- 发表年份
- 2007
- 引用次数
- 12
- 访问权限
- 开放获取
摘要
This paper proposes a framework for designing and improving learning environment for creativity in engineering. The framework consists of the following three components: instructional design based on knowledge from psychology, development of systems for supporting creative activities, and objective evaluation of learning results related to creativity. Based on that framework, we design and practice course based in the programation of a robot at a Japan University in the 2004 academic year. As a result, we confirm the following two advantages of our framework: learners' idea generation skills were improved and their meta-cognitive activities were also activated. In the 2005 academic year, we improve the course based on 2004 results. As a result, we confirm that the number of uploads of activity data from students have increased in the 2005 course, students' reflection sheets have become more detailed, and their volume of information have also increased.
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