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Adaptive strategy for multi-user robotic rehabilitation games

Glauco A. P. Caurin, Adriano A. G. Siqueira, Kléber de Oliveira Andrade, Ricardo C. Joaquim, Hermano Igo Krebs

发表年份
2011
引用次数
36

摘要

In this paper, we discuss a strategy for the adaptation of the "difficulty level" in games intended to include motor planning during robotic rehabilitation. We consider concurrently the motivation of the user and his/her performance in a Pong game. User motivation is classified in three levels (not motivated, well motivated and overloaded). User performance is measured as a combination of knowledge of results--achieved goals and score points in the game--and knowledge of performance--joint displacement, speed, aiming, user work, etc. Initial results of a pilot test with unimpaired healthy young volunteers are also presented showing a tendency for individualization of the parameter values.

关键词

Computer scienceHuman–computer interactionRehabilitationPhysical therapy

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