Peter Lindequist Madsen

Aalborg University

Papers

1

Total Citations

6

H-Index

1

About

Peter Lindequist Madsen has carved a distinctive niche at the intersection of augmented reality (AR), human-robot interaction, and game design, with a particular focus on fear and immersion. His most cited work, "Fear Inducing Play in an AR Escape Room with Human and Robotic NPCs" (2022, 6 citations), explores the underexamined potential of AR horror—a genre rarely seen outside traditional consoles and PCs. By integrating both human and robotic non-player characters (NPCs) into physical environments, Madsen demonstrates how AR can heighten emotional engagement and presence, leveraging real-world spaces to amplify tension. This research not only advances understanding of affective computing in mixed reality but also offers practical insights for designing interactive experiences that blend digital and tangible elements. While his citation count is still growing, his work stands out for its innovative fusion of robotics and AR, pushing the boundaries of how players experience fear and agency. Madsen’s contributions are particularly valuable for researchers and developers exploring embodied interaction, spatial storytelling, and the psychological impact of hybrid reality systems—a promising frontier in human-computer interaction.

Research Focus

Key Achievements

1
H-Index
1
Papers
6
Total Citations
6
Avg Citations/Paper
🏆 Most Cited Paper
Fear Inducing Play in an AR Escape Room with Human and Robotic NPCs
6 citations · 2022
📈 Most Prolific Year: 2022 (1 Papers)
🤝 Key Collaborators: 2
🏛 Institutions: Aalborg University

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 12 days ago