Lee Priday

Bangor University

Papers

1

Total Citations

7

H-Index

1

About

Lee Priday is a researcher in human-computer interaction and game studies, with a focus on how player behavior is shaped by the perceived identity of non-player characters (NPCs). Their most-cited work, "How the Perceived Identity of a NPC Companion Influences Player Behavior" (2016, 7 citations), explores the nuanced ways in which players interact with virtual companions, revealing that the social cues embedded in NPC design can significantly alter decision-making and engagement in digital environments. This research contributes to a deeper understanding of player psychology and the design of more immersive, responsive game worlds. Priday's work sits at the intersection of artificial intelligence, social psychology, and interactive media, offering insights that are valuable for game developers, virtual reality designers, and researchers studying human-agent interaction. While their citation count is modest, the study's focus on identity perception in NPCs marks a thoughtful and early contribution to a growing field concerned with the ethical and experiential implications of increasingly lifelike digital characters.

Research Focus

Key Achievements

1
H-Index
1
Papers
7
Total Citations
7
Avg Citations/Paper
🏆 Most Cited Paper
How the Perceived Identity of a NPC Companion Influences Player Behavior
7 citations · 2016
📈 Most Prolific Year: 2016 (1 Papers)
🤝 Key Collaborators: 5
🏛 Institutions: Bangor University

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 12 days ago